Job Description
GhostJam Games is looking for a Character Artist to help define the look and feel of our new co-op FPS horror game. You'll take characters from rough ideas to fully realized, low-poly, game-ready assets that look great in first-person and read clearly during chaotic encounters. We're aiming for unsettling, memorable designs with strong silhouettes - creepy, instantly recognizable characters that stand out in the middle of tense co-op play.
In this role, you will:
- Design and model creepy, memorable characters and creatures that fit our horror tone
- Create optimized low-poly meshes suitable for first-person gameplay
- Author simple, flat textures that support mood, shape, and readability
- Work closely with the creative director and other artists to maintain a cohesive visual style
- Collaborate on silhouette, readability, and visual clarity so characters stand out in tense, chaotic encounters
This is a remote contract role with an initial term of up to 4 months, with the possibility of extension as the project grows. Compensation is up to $4,000/month, depending on experience, availability, and scope. You'll be joining a small, focused indie team that values ownership, clear communication, and actually shipping weird, chaotic games.
Qualifications
- Strong portfolio of game-ready character art (bonus if it includes creatures/monsters)
- Experience creating low-poly characters for real-time games
- Proficiency with 3D modeling tools (Blender, Maya, 3ds Max, etc.)
- Solid understanding of anatomy, form, proportion, and silhouette
- Comfortable working with last gen texture workflows (low-res textures, minimal shading, limited palettes)
- Strong UV unwrapping skills and ability to keep things clean and efficient
- Able to optimize polycount and texture usage while keeping designs impactful
- Comfortable working from loose direction, moodboards, and visual references
- Good communication skills and willingness to iterate based on feedback
- Able to work independently in a remote environment and hit agreed deadlines
- Experience rigging low-poly characters and creatures
- Ability to create gameplay-ready animations (idles, locomotion, attacks, deaths, reactions, etc.)
- Familiarity with Unreal Engine character import, materials, and basic setup
Nice to Have
- Prior experience on a horror or atmospheric title
- Experience collaborating in small teams using Perforce, Discord, and task trackers
Job Tags
Contract work,